Warmonger's Chariot - Jumpstart (JMP)

Warmonger's Chariot - Jumpstart (JMP)

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Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The best defense is a good offense.