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Rune of Might - Kaldheim (KHM)

Rune of Might - Kaldheim (KHM)

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Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."